
It’s more of a PS2-style affair where accuracy and skill tend to defer to blind luck and the old mantra of ‘spray and pray’.īlackout includes its own single-player campaign (have that, BLOPS 4) and support for both local private matches and ranked online play. Put it this way despite the visual similarities, this is no Call of Duty: Black Ops 4. It’s simply a reminder that while mobile shooters have come a long way in the last decade – and they really have, from the graphics right down to the implementation of multiplayer leagues and ranked play – they’re still built to run on less powerful hardware and made with short bursts of play in mind.

DOOM, Wolfenstein II and Paladins have all proved beyond any doubt that the genre can be pulled off on Nintendo hardware, but with Call of Duty – arguably the world's most popular FPS – still conspicuous by its absence, it falls to Gameloft's Modern Combat Blackout to try and fill that gap, a series that began life on smartphones and has a solid reputation thanks to its high production values and generally exciting gameplay.Īnd the results are, well, not brilliant. Heck, even PS Vita got a great shooter in the form of Killzone: Mercenary.

The console’s positioning as a semi-handheld platform – and the realistic limitations of its hardware – simply aren’t an issue when an FPS is developed in the right way. By now, we emphatically know that first-person shooters can work on Nintendo Switch.
